Tuesday, 30 April 2013

Blizzard offers WoW and antivirus combo ... in South Africa

Good news! Antivirus maker Kapersky Lab teamed up with Blizzard Entertainment to offer bundle that includes WoW, Burning Crusade, Wrath of the Lich King, and Kaspersky Internet Security 2013. Basically, the package is a World of Warcraft Battle Chest plus antivirus package. We think this would be a great package for friends who haven't yet gotten into the game because computer security is awfully important to keeping your WoW account in your hands. Kapersky in particular is designed with gamers in mind with a "game mode" that postpones processor-gobbling scans to free up power for gameplay. The only thing that would make this package better would be if it also included an authenticator, so you really wouldn't have to worry about account security.

The only downside to this package? Currently it's only available in South Africa, where it sells for 399 Rand (or about $44). Perhaps if it's successful there, Blizzard will offer similar packages elsewhere, but for now, new players will need to purchase their game of choice and their antivirus software separately. And don't forget your authenticator!

Tags: antivirus, battle-chest, kapersky, kapersky-lab, world-of-warcraft-battle-chest, wow, wow-antivirus, wow-antivirus-comb, wow-battle-chest, wow-combo, wow-kapersky-combo

Filed under: Blizzard, Account Security


Source : http://wow.joystiq.com/2013/04/30/blizzard-offers-wow-and-antivirus-combo-in-south-africa/

Finally, a title for someone Gorgeous like me

It's hard being pretty in Azeroth. Everyone's always like "quick, we need you in Arathi Basin right now, I don't care if you're wearing your expensive tunic" or "what do you mean you didn't come fight Nalak because you were busy washing your hair?" There's no thought to how being beautiful might consume our time -- nay, our very being. Some things cannot be rushed, and beauty is one of those things. Do people not appreciate beauty, or do they simply not realize it when they see it? Well, no more. Blizzard has provided every fortunate son and daughter of Azeroth a way to broadcast just how lovely they are: the Gorgeous title, available in patch 5.3 as the reward for the meta achievement for Deepwind Gorge, the brand-new battleground. Sure, it'll take some legwork. Sure, you might break a nail or end up with split ends or, worse, have to interact with trolls in any way whatsoever. But think of how much easier your life will be when you can say "Please excuse me from tonight's challenge dungeon; I'm overdue for an eyebrow waxing," and people will open their mouths, look at your title, and say "Ah, yes. Of course. That seems reasonable."

Tags: battleground, battlegrounds, deepwind, deepwind-gorge, gorge, gorgeous, gorgeous-title, pvp, title

Filed under: PvP


Source : http://wow.joystiq.com/2013/04/30/finally-a-title-for-someone-gorgeous-like-me/

WoW Moviewatch: The Five Different Types of Trolls

I think it's a watershed for most parody writers to tackle the various categories of trolls. It's just something you have to do, whether you like it or not. Write about online culture long enough, and you eventually have to tackle the troll issue. I guess it's Slightly Impressive's turn, because he recently put out The Five Different Types of Trolls.

The video's all right, but any shortcomings aren't really his fault per se. I'll admit I didn't find it terribly funny but that's not because Slightly somehow stumbled. It's just... we've been down this road. For like 20 years, we've been reading categories of trolls. That being said, I did appreciate the meta-humor about how the gag needed structure; it did manage to lend a bit of fresh air to a tired subject.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Tags: featured, guide-to-machinima, machinima, movies, ow-machinima, slightly-impressive, world-of-warcraft-movies, world-of-warcraft-videos, wow-created-movies, wow-fan-movies, wow-guide, wow-machinima-guide, wow-movie-guide, wow-movies, wow-video-guide, wow-videos

Filed under: WoW Moviewatch


Source : http://wow.joystiq.com/2013/04/30/wow-moviewatch-the-five-different-types-of-trolls/

Superman star Henry Cavill enjoys Skyrim, World of Warcraft


Sure, we know lots of people who play WoW -- like all of our co-workers -- but we don't expect Hollywood A-listers to be by our side in dungeons and raids. While we'd already heard that now Superman star Henry Cavill played WoW, he recently spoke to British GQ about his love of the game and Bethesda's equally addictive Skyrim. In fact, he enjoys the game so much that he missed director Zack Snyder's call offering him the part. "I saw it was him [calling]," Cavill told GQ, "but the thing is, you can't save World of Warcraft, you can't pause it. It's live." We have that problem all the time, but at least we aren't the only ones. (Though Cavill is clearly up on his WoW etiquette, as it's definitely rude to pick up the phone while you're in a group.)

If you want more of the interview, IGN covers Cavill talking games or you can find the British version of GQ available digitally on iPad, Android, or Kindle. (Sorry, Man of Steel, but Iron Man 3's Robert Downey Jr. is currently on the cover of GQ stateside.)

Tags: cavill, cavill-world-of-warcraft, cavill-wow, celebrities, celebrity, henry-cavill, henry-cavill-world-of-warcraft, henry-cavill-wow, man-of-steel, superman, wow-celebrities, wow-celebrity

Filed under: News items, Interviews


Source : http://wow.joystiq.com/2013/04/30/superman-star-henry-cavill-enjoys-skyrim-world-of-warcraft/

It came from the Blog: Join us for the Running of the Orphans 2013

It came from the Blog Join us for the Running of the Orphans 2013
It's Children's Week, so it must mean it's time for It came from the Blog's annual Running of the Orphans. As the event name says, we get orphans and we run around with them while completing our orphan quests.
  • When: Friday, May 3 at 10:30 p.m. EDT (7:30 p.m. PDT, 8:30 p.m. server time)
  • Where: Meet at the pond near the engineering trainer that's next to the orphanage in Orgrimmar on Zangarmarsh (US-PvE-H)
  • Who: Any Horde character level 10 or over
  • How: Ask any member of It came from the Blog for an invite to the guild if you are not already a member of our family of guilds.
You have to be at least level 10, because you can't get an orphan otherwise. We also will not be forming a raid since we need to complete quests. We will have an event chat set up as usual, however.

The pet you get for completing the quest is bind on account and tradeable, so don't let your not being Horde or Zangarmarsh not being your main server stop you from joining us.

Hope to see you there!
Please join us on Zangarmarsh (US-PvE-H) in It came from the Blog. All guild ranks can invite, so /whisper Tizzi or any online member. You are all welcome as long as you play by our simple rules -- basically, don't be a funsucker! Visit the guild FAQ for more details.

Tags: childrens-week, featured, guild-event, guild-events, running-of-the-orphans, wow-com-guild, wow-dot-com-guild, wow-event, wow-events, wow-insider, wow-insider-guild, wow-insider-guild-event, wowinsider

Filed under: Events, It Came from the Blog


Source : http://wow.joystiq.com/2013/04/30/it-came-from-the-blog-join-us-for-the-running-of-the-orphans-20/

Know Your Lore: The Lessons of the Lich King

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Thinking again about the Lich King, specifically when Arthas Menethil wore the Helm of Domination, always brings me to speculate on his seeming need to prove something. Everything we experienced in Wrath of the Lich King seemed calculated towards that end. From the encounter with him in Howling Fjord through the complicated Drak'tharon Keep and Zul'Drak storylines to the final showdown atop Icecrown Citadel, Arthas always had a plan, and that plan was in part simply to cause his own enemies to provide him with a cadre of such power that he could turn and use against the world, yes. But more than that, Arthas seemed obsessed with proving that he was right.

Again and again Arthas as the Lich King put mortal heroes through situations that served to illustrate his own fall - again and again, he sought not just to torment and inspire hatred and anger just as he had been tormented by Mal'Ganis and grew to be consumed by hatred, but to show by so doing how his own actions had been correct. That the only possible response to what he'd undergone was to become as he had. Even merged with Ner'zhul in the form of the Lich King, Arthas' mind and personality came to shape the entity, and when all roads converged atop Icecrown, it was Arthas' desire to show Azeroth how right he was that shone through.
Know Your Lore Arthas was right
What's interesting to me, therefore, is to look at Azeroth now and see how it may not have been that group of heroes atop Icecrown Citadel who proved Arthas' point, but that point was proved, and by someone who benefited from Arthas' madness. We talk a lot about corruption, but one can be corrupted not by alien gods or evil presences, but purely by one's own actions. One could argue that Arthas was corrupted not by Frostmourne or the Lich King, but by his own hand and his own actions.

The war Arthas started raised Garrosh Hellscream from a hothead with no real position of authority to the head of a Horde war machine that rolled successfully across the frozen north. Make no mistake. It was Northrend that truly showed the Horde its own strength for the first time. The Might of Kalimdor was a joint venture, and the battles across Outland were scattered, a series of excursions rather than a full fledged military campaign. In Northrend, the Horde flexed its muscles for the first time since the Founding of Durotar, and it found itself mighty indeed.

Not only did Garrosh motivate his people to expand across the Borean Tundra, through the Dragonblight and Grizzly Hills, and push north through Icecrown itself but he did so with the kind of brutal efficiency not seen in a Horde leader since Doomhammer. And as he did so, he met the Scourge again and again in battle. While the Wrathgate was a traumatic experience for the Alliance (the loss of Bolvar, the shock of Undercity to King Varian) it simultaneously removed a future rival and taught Hellscream exactly what he would be facing in the upcoming war. The Scourge was a remorseless, pitiless enemy. It did not know fear, it would not negotiate, and so Hellscream employed the only tactics that would be successful against it - total war. You can see the legacy of Hellscream's war in Northrend across Kalimdor today - the seizure of Azshara, the encroachment into Ashenvale and Stonetalon, the push into Gilneas, even the destruction of Theramore are all of a piece with the war that Hellscream learned to fight a war.

It's easy to forget that Hellscream, for all his bluster, had never seriously led anything militarily meaningful before Northrend. This is an orc who spent years gripped by depression and self-loathing, who let Jorin Deadeye do more to lead the Mag'har than he bothered to do himself. When Hellscream came to Orgrimmar. he did so as the untried leader of a clan he'd never seen (the Warsong) whose only leadership experience was in failing to do anything for the Mag'har. Thus, in a very real sense, Hellscream's tutor in war was the Lich King. It was Arthas and his obsession with demonstrating the cost of power that led Hellscream on a merry chase throughout the continent, fighting both the Alliance and the Scourge the whole way.

What did Arthas, the part of Arthas still alive inside the Lich King, want to teach us? Ultimately, that power corrupts. Power corrupted him, and it will corrupt you, too. That it is inescapable, and thus, Arthas couldn't have escaped it - that becoming the Lich King was inevitable, that all kings and princes and people of power ultimately end up slaves to themselves. Not the madness imposed by outside forces. Not Frostmourne or becoming the Lich King - rather, that moment outside Stratholme where Arthas dismissed Uther and Jaina and went on alone to burn and slaughter his own people in order to save them.

Know Your Lore The Lesson of Arthas
Different sources tell us different things about how much of Arthas was alive and in control of the Lich King. The novel Arthas tells us that Arthas' personality and motives dominated, that Ner'zhul was either destroyed or reduced to almost nothing. But the games seem to hold to the idea that Arthas and Ner'zhul merged, and that Arthas existed in the Lich King entity as a voice of temperance holding the Scourge back.
Ask Creative Development - Round II Answers
Q: The "There must always be a Lich King" mantra seemed awfully suspicious, coming from ghosts trapped in Frostmourne. Was there something else going on there?

A: To save people from generating elaborate conspiracy theories, we'll be serious for a moment and say, definitively, no. The ghosts of Uther and Terenas understood that the Scourge would run rampant without someone to keep them in check. Yes, that does also mean that Arthas and Ner'zhul were not unleashing the full force of the Scourge during their respective reigns: you are welcome to speculate on the reasons for that.


So combine the two thoughts - one, Arthas was not the dominant force in the merged Lich King entity, and two, even when Ner'zhul was alone (albeit greatly changed and expanded by Kil'Jaeden) he was not making full use of the Scourge. So we've talked about how Arthas may have influenced Garrosh, but we haven't talked about this: how did Ner'zhul influence him, and everyone else? How much of Arthas' schemes were in fact Arthas at all? How much of it was Ner'zhul?

Remember that encounter with the Lich King in Howling Fjord I mentioned earlier. In it, when the Lich King seizes your spirit form, he specifically states the following.

Shamanism has brought you here... Its scent permeates the air. *The Lich King laughs* I was once a shaman.

I find that phrasing very deliberate. Ner'zhul was the shaman, not Arthas. With what we know of Ner'zhul's history - how he instigated the war against the draenei at Kil'jaeden's deception, how he sought to turn his people away once he learned he'd been tricked only to be betrayed by his own student Gul'dan, how he watched powerless to act as the Horde was formed and Grom Hellscream drank the blood of Mannoroth, and how he sought to unite the defeated remnants of Gul'dan's Horde and lead the orcs to a new world - we're left to ask ourselves, how much of what the Lich King taught Garrosh was Arthas' doing, and how much of it was Ner'zhul? Did Ner'zhul make use of Arthas' overweening ego and need to prove himself justified to set a trap, allowing the fallen Prince of Lordaeron to play out his psychodrama while taking each step along the way to teach young Hellscream the lessons he would need to make this world a fitting one for the orcs to dominate, and in so doing, make his own dream of finding a new world for the orcs a reality?

In the end, the Lich King was Hellscream's greatest teacher. One can act completely of one's own volition, with no magical influences, and corrupt one's own self through the wrong action, learned from the wrong lessons.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft , a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.

Tags: Arthas, featured, Garrosh, garrosh-hellscream, guide, guide-to-lore, Lich-King, lore, lore-guide, Nerzhul, role-play, role-playing-guide, rp-guide, world-of-warcraft-lore, wow-guide, wow-lore, wow-role-playing, wow-role-playing-guide, wow-rp, wow-rp-guide, wow-rping

Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King


Source : http://wow.joystiq.com/2013/04/30/know-your-lore-the-lessons-of-the-lich-king/

Our favorite ways to die in World of Warcraft

It's safe to say that we've been around the block in World of Warcraft. We've been witness to epic events, scenic vistas, and many, many untimely deaths. Mostly our own. But of those many deaths, some were more memorable than others. Some we've stored away in the recesses of our memory to be revisited and laughed over at a later date. So just what are our favorite WoW deaths? We consulted the WoW Insider team as well as some of our extended network of friends and compiled the best answers into this list.

You might want to look before you leap
WoW can be so beautiful that sometimes we forget it's a game. A game that can kill you. And so sometimes we find ourselves exploring, wandering, or accidentally autorunning to our doom. Oops. Many -- most, in fact -- of our so-called "favorite" deaths seem to involve untimely falls.
  • Sarah Pine: My favorite way of having died was when I first made it to Hellfire Peninsula at 60, running around on my mount exploring (flying was at 70 at that time!), I leaped over a little hill only to find that there was no more land on the other side, because that was the edge of the continent. You fall for a while off of Hellfire before you actually die, I found out.
  • Anne Stickney: Once I decided to see if Outland had invisible walls around the edges. Um, for the record, it does NOT.
  • Brian Wood: I still have fond memories of a multitude of deaths from failing the shortcut jump to get to the Molten Core entrance in vanilla. Had lots and lots of opportunity to practice during ghost runs.
  • Michael Sacco: I liked going to the top of the Temple of Storms and leaping off.
  • @DoctorOddfellow: Well, #1 has to be tree-diving from Teldrassil, right?
  • @hestiahdruid: Shadow Step, Heroic Leap, or the Druid version behind a boss to fall to your doom.
  • @screwlewse: Falling into the lava where Magmaw stands.



As it turns out, many classes with skills to save them from falls seem to have frequent trouble with falls:
  • Allison Robert: I got into the habit of using swift flight form to "leapfrog" over mountains, particularly in Blade's Edge, during BC. You could pop flight form, crest a mountain, pop into caster form, and then enjoy a swift trip to the bottom of the hill, popping flight form before you actually hit. Whenever I mistimed this or lagged -- splat. Unfortunately I never quite broke myself out of the habit, and abusing swift flight form has probably killed me more than heroic raiding has.
  • @Syngry: jumping off a cliff before realizing you're not on your druid main.
  • @Inquiz_Nagrand: Recently, Saurok-leaping off the highest point in the Crag, having a lag spike and being too late to bubble...

Mount mishaps were also a common complaint:
  • @Lazerchickenwow: Accidental dismount midair when leaving arena thinking you are actually mounting up
  • @elepheagle: Accidentally dismounting in mid-air on the shaman w/ Reincarnation off CD. I'm just kinda like 'eh' and watch it happen.


It's not quite a fall, but we think this autorun mishap still counts:

  • @Cosmikyrie: SWIMMING UNTIL THE END OF FOREVER, DROWNING/FATIGUE. Then ghost drowning.


Watch your step!
Several mentioned the perennial favorite "elevator boss." If you're lucky enough to have missed any elevator boss encounters in your gameplay, we'll explain: when you step out on to an elevator platform an instant after it starts to descend, you will fall to your death instead of being gently transported to the ground. And when you do? You've been beaten by the elevator boss.

Ever wonder about the skeletons on the elevator floor in the Undercity? Those aren't there just for scenery: that's the elevator boss in action. This particular boss also claims a lot of lives in Serpentshrine Cavern and Blackwing Descent, where it was such a common occurrence that Blizzard started tracking it. Hey, Blizzard, where's our elevator boss achievement?

With friends like these...
Sometimes, you need to be wary of your friends.

  • Matt Walsh: Absent-mindedly taking a portal to Old Dalaran at the end of a raid while I still had the Forbearance debuff and thus no way to bubble and break my fall.
  • @Decepticonfan: Taking someone in the chopper w/sidecar and riding off the edge near the gunship in ICC screaming Happy Birthday.
  • @Spiffydude: I'm a fan of the Passenger Trick. Involves a passenger mount and instant flight/slow fall of some kid. You summon the mount, they get on, you go up, you dismiss the mount, you instant flight/slow fall, they die.
  • @Orkchop: The "helpful" mage at the end of a raid opening a portal to Old Dalaran.

That pull could have gone better
Pulling isn't easy, as these stories prove:

  • Matthew Rossi: I like dying by pulling just a little too much trash in an old raid. Like the time I tried to pull every single mob in the Harem section of Black Temple up to Mother and they stunlocked me to death. Now I know!
  • Allison Robert: Warrior tank pulling Brutallus while he had his fishing pole equipped. Splat.
  • Kristin Marshall: My favorite WoW deaths usually involve epic rocket boot powered pulls gone wrong.
  • @SkarnWoW: More than once I have Disengaged off something and gone splat. Usually meant to hit Deterrence.
  • @Orkchop: Vanilla UBRS. Hearing tank shout "Oh god, run!" zipping past me. Hunter had jumped down to Rend, pet pulled everything.


Tanking mishaps
Tanking also isn't easy:

  • Allison Robert: Paladin tank resetting his keybinds to work on a better setup shortly before we pulled heroic Anub-25. You know how X is the default keybind for "sit?" He'd previously remapped it to a cooldown. He picked up his bug adds, went to go hit his cooldown, and -- again, splat. It happened in two back-to-back pulls and we couldn't understand why he was taking massive crits all of a sudden until he realized what had happened.
  • Olivia Grace: My favorite WoW death was actually several deaths, which weren't funny at all at the time, but are hilarious to look back on.... tanking magmaw, before the fixed his aggro, you had to hit his head a little, and then when he lifted back up get aggro on his reset body as fast as you possibly could. I was a fan or tabtargeting to pick him up before he started munching DPS, but when I started that encounter, my autorun was bound to the key above my tab, to the left of 1. I ran into the lava. A lot.

Memorable encounters
Some mobs you just don't forget:

  • Fox Van Allen: I was always partial to being killed by the Lich King in Howling Fjord.
  • Kristen Marshall: I do have fond memories of hearing that dreaded sound while questing in Hellfire. You know the one... ahh, it's a Fel Reaver! *squish*
  • @TehSmit: Getting a world boss spawned on top of me.
  • @Orkchop: Wrath beta, did Hellfire Ramparts with 5 DKs. Last boss we all die, but 2 of us come back as ghouls and finish the boss.
  • @sparrowmorgan: Death by Hogger. At level 80.


Warlocks. Why does it always have to be warlocks?
We've got nothing against warlocks, but in this completely unscientific study, they do seem to have a disproportionate number of fatalities reported.

  • Allison Robert: I watched a warlock jump a warrior in PvP and die to his/her own spell after the warrior cannily Spell Reflected it. It was glorious.
  • @hestiahdruid: My first death EVER in WoW -- Having an infernal dropped on me at level 8 by a friend showing off their warlockiness.
  • @wowcynwise: Warlock parachute -- soulstone, then throw self out of zeppelin / off a mountain.
If nothing else, we do hope our many untimely demises have given you something to laugh about -- and maybe your own deaths don't seem quite so bad in comparison to ours. Have any favorite deaths of your own? Let us know in the comments!

Tags: best-wow-deaths, death, deaths, funny-wow-deaths, ridiculous-wow-deaths, wow-death, wow-deaths

Filed under: Analysis / Opinion


Source : http://wow.joystiq.com/2013/04/30/our-favorite-ways-to-die-in-world-of-warcraft/

Lichborne: Death knight wish list for a new expansion

Lichborne Death knight wish list for a new expansion TUESDAY
Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With BlizzCon officially announced, the question on everyone's lips is whether or not we'll get a new expansion announcement. Myself, I'm pretty sure it's a done deal, which makes this a perfect time to speculate and daydream about the inevitable changes that will come with patch 6.0. Today, we'll dream a bit about what could be coming for death knights.

Swelling the armies

It's been more or less traditional that we do get a new ability every time the level caps get raised. Whether this tradition will continue or not is admittedly hard to say. A lot of classes are already suffering from "button bloat," and Blizzard may want to shy away from adding new buttons. In addition, not adding new buttons may give them more leeway to adjust other buttons, as well as ensure classes don't get too powerful or infringe on other class' territory.

Still, a lot of people will probably be disappointed if there's no new class-based toys to play with, so Blizzard may still make an attempt to add new abilities. So it may be worth it to assume they will. If so, what could we see for our new slot?

One possible way to provide new toys for the classes is to create new passives that modify existing abilities or provide interesting bonuses. In that vein, my personal pipe dream would be to have the tier 15 raid 2 piece set bonus become our new level 97 ability. When we attack, we get a chance to summon an undead pet to assist us. You could make them standard ghouls, or make them a random type of undead, similar those summoned by Glyph of Army of the Dead. If having all those ghouls in melee range is too much, you could also stick to having the ability summon ranged mobs, ghosts or banshees or even skeletal archers.

This type of ability has a few things going for it. First, it prevents button bloat by being a passive ability. Second, it fleshes out an aspect of the "look and feel" of death knights that has always felt a bit lacking on the PC side: Command of the forces of undeath. Certainly, unholy death knights get close with their ghoul lieutenant, but with the prohibitive 10 minute cooldown on Army of the Dead, you never really feel all the way there. This passive could do the trick and solve a few problems at once. Plus, let's face it, commanding an undead army at all times is pretty sweet.

Of course, demonology warlocks might get a little hurt if we basically get a cooler version of their Wild Imps spell, so if not that, what? In the theme of returning abilities, I would love to see a return of the old Wandering Plague, in which every disease tick has a chance to "explode" for extra AoE damage. Since it would be disease damage based, in theory it could shore up unholy's weaker AoE damage without, in theory overpowering frost death knights. To me, AoE damage and undead control are the two major areas I'd love to see death knights expand their grasp, so a ability that addresses one of those is still high on my wish list.

The Runic Runaround

Our rune regeneration tier was definitely one of the most talked about during the Mists beta. The most vocal faction (of which I was one, I will say in the interest of full disclosure) wanted it completely removed and replaced. Since rune regeneration was made such a key part of our class in Cataclysm, having your rune regeneration choices on a talent tier doesn't make them compelling. It makes it an obligation. Essentially, what it comes down to is that you choose either the option that will optimize your DPS, or, if you're more casual, the option that's the least hassle, which is usually considered to be Runic Corruption or Blood Tap macroed to your runic power dump.

As a choice, it's just plain not compelling. It was originally a change to our mechanics that no-one asked for, and while the choice of talents is better in that it allows death knights to choose to avoid the dreaded "rune tetris," it's still there and it's still a choice that's not compelling or exciting.

So for me, I'd like to see Runic Corruption made baseline, which keeps the rune regeneration mechanic intact if they insist on keeping it. Then, they can hopefully find some more compelling talent choices to swap into that tier. I'm thinking some defensive stuff like adding a damage shield to Icebound Fortitude or a knock back immunity skill, or maybe even a skill that gives you some passive defense or a chance at a defense proc based on how many diseases you have active on nearby mobs.

I admit, I've learned to love the level 90 talent tier for death knights, but part of me still prefers the major damage boosts that I got from getting my level 90 talent on my paladin and hunter. This also, I think explains the issue with the rune regeneration tier. A talent tier works best when it increases your power in a new and interesting way, whether it be giving you a new damage move, or giving a new and unique mechanic that allows for a feeling of power, such as our level 90 talents. Rune regeneration is neither of these. It's an obligatory choice for a much-maligned necessity of our class. Talents should be more exciting than that, so if I could change one tier of our talents, it would be that rune regeneration tier.

Learn the ropes of endgame play with WoW Insider's DK 101 guide . Make yourself invaluable to your raid group with Mind Freeze and other interrupts, gear up with pre-heroic DPS gear or pre-heroic tank gear, and plot your path to tier 11/valor point DPS gear.

Tags: blood-death-knight-lichborne, death-knight-blood-lichborne, death-knight-frost-lichborne, death-knight-guide, death-knight-info, death-knight-talents, death-knight-unholy-lichborne, dk-guide, dk-info, dk-talents, featured, frost-death-knight-lichborne, guide-to-death-knights, patch-6.0, unholy-death-knight-lichborne, wow-death-knight, wow-dk

Filed under: Death Knight, (Death Knight) Lichborne


Source : http://wow.joystiq.com/2013/04/30/lichborne-death-knight-wish-list-for-a-new-expansion/

Editorial: Gear ... GONE!

Get Rid of Gear How to revolutionize MMOs in one easy step
I'm making a direct plea to Ghostcrawler and the other designers: take a hard look at the other games out there, and look at how everything is just the same. You start with no gear, you get some starter gear, you get better gear, and you kill a boss. Rinse and repeat. The story plays itself a thousand times in a thousand different worlds.

WoW tells the gear story better than any other game on the market. No game has the balance that WoW has, and no game as the ability to gear up in the overall fun way WoW lets you. However in my opinion, that story is getting old. The gear grind needs to be ground to a halt, and a new era focused on skill and teamwork needs to be ushered in.

WoW is ripe for this kind of dramatic change. Blizzard isn't afraid of taking risks, and taking such a step like this would be a risk. After all, the game would be placed not in the hands of time players spend grinding gear, but instead in the skill that they have. Gone would be the unskilled player with great gear getting into raids over the skilled player with bad gear, elevated would the overall discourse on encounters, and gone would be the endless problems associated with finding the perfect balance of loot.

While I'm under no impression that Blizzard will actually take these suggestions and use them, I do have hope that they can adequately contribute to the discussion of WoW's future.

What is the current gear model?
As I questioned yesterday, the current model is one of confusion between gear being functional (used for increasing stats), formal (making you look more aesthetically pleasing), and psychological (you must have the better gear, because your brain says so). While lately the trend is to have truly functional and aesthetic gear, the psychological factor still creeps in there. Many players still need that best piece of gear to feel complete.

And in the current model, we never feel complete. There's always something better, something more advanced. The grass is always greener on the more heroic side. So we do strange things.

Such as...

Why does gear need to go?
I think it's easy to see why the current gearing model doesn't work out right. First, the grind can be insane -- it takes a lot of superhuman effort, requires abnormal play styles (killing the same boss, over and over again for months, just so you can go and kill the same boss on a more difficult mode), and leads to a situation that encourages anti-social behavior in loot fights.

But the problem goes deeper than those socioeconomic issues above. Fundamentally gear is something that randomly gets assigned to people on random happenstance. If you're not around for the right evening of raiding and that sword drops you've wanted for months, then too bad -- it's not yours and instead is going to the new guy.

Ouch.

You deserve it more than the new guy, you've worked at it longer, kept in the guild through the thick and thin, and are a model player. But there you are, with your old purple collecting dust and not topping the DPS charts. What can you do?

Grind more gear.

Ouch.

It's this fundamental paradigm of gear rewarding not skill, not character (as in your personality and morality), but random grinding and time commitment. And when you look at gear in that light, rewarding for the wrong behavior (and not rewarding for the right behavior), suddenly, it becomes clear that something must change.

So what's the solution?
The best way you can get rid of the gear problem is to eliminate the need for it to be part of the base game. Make gear a purely aesthetic pursuit. Gear doesn't need to be used for anything other than making your character look heroic, infact, it can become your actions that make you heroic.

If you remove the functional aspect of gear, you're left with your hero's greatness being determined not by the time he's spent grinding bosses, but by the skill he has. Killing Onyxia doesn't need to be a factor of fire resist gear, but instead should be a factor of having the skill to separate and deal with whelps (to use an old example). Will of the Emperor would work a lot better, feel a lot smoother, if the only factor under our (players) control was killing the right adds with the right DPS; not based on the fact if we got that one weapon drop from the last boss.

Of course with the removal of gear as we know it, moving it to a totally aesthetic function, would mean that many other systems in the game have to be changed. Gone would be the need for glyphs, sockets, crafted gear, etc... or would it?

It's pretty easy to see how current professions and key systems could translate into a aesthetic-based gearing system, and a skill-based gameplay system:
  • Crafting Professions -- Make different aesthetic gear sets that are desirable to the players
  • Glyphs -- They modify the skills we have in unique, non-numerical ways (ie: Shadowbolt is now a rainbow of unicorns)
  • Gems -- They modify the skills we have in numerical ways (ie: Shadowbolt does 1% more damage)
  • Alchemy -- Grant temporary bonuses to skills
So where then does the loot factor in to this? After all, what is the reward for killing a boss if there isn't upgrades to be dropped? The loot of the bosses can be broken down into a few different, yet equally desirable things:
  • Skill Upgrades -- Remember those books from Classic WoW? Bring 'em back! When you kill a boss let there be a chance you'll get a skill upgrade, so you do a little bit more damage when you use your skills correctly.
  • Aesthetic Gear -- Drop set pieces and other things players will want to use to look more heroic in.
  • Trinkets and Toys -- Have fun with WoW! Drop random stuff that adds flare to the game, making it less about the gear, and more about the enjoyment.
Some may look at this and ask if the skill books just become the new gear -- and while in certain regards this is correct, at a basic level it isn't. With a skill-based gameplay system, the WoW designers would be able to create much different encounters that rely on using a subset of skills at the right time, instead of taking into account (and sometimes I believe relying on) a flat increase across the board that current gear would provide. Thus, in order to take advantage of these skill upgrades, you'd still have to actually use the skill at the right time.

Skills are not the new gear, they're the new currency of being awesome. Knowing when to let go a Fireball of Mega Damage (Level IX) is more impressive, and does more DPS, than letting it rip at the entirely wrong point in the fight. That's the kind of gameplay I want, where people are forced to pay attention, forced to be involved in the fight and not just fall asleep at their keyboards.

That's the kind of WoW I need. And as I've hopefully demonstrated in this post and others, the answer lies in changing the basic way the game approaches rewards for a job done. Again, I don't expect Ghostcrawler and his team to come in and kill gear as we know it. But you know what? It wouldn't at all surprise me to see a paradigm shift in the necessity of gear in WoW 6.0. Let's talk about that. Let's get together as a community and give some ideas on how to fix WoW's gear grind, be it by getting rid of gear as we know it, or something else just as grand.

Tags: gear

Filed under: Analysis / Opinion


Source : http://wow.joystiq.com/2013/04/30/gear-gone/

The Queue: Elixir of Ancient McCurley

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft . Adam Holisky (@adamholisky) will be your host today.

What is the Ancient McCurley? Is it a secret cup that you must drink out of? A ceremonial tool you must tool from? An old form of some sort of League of Legends?

There's only one way to find out ...

Maybe if we say his name three times he'll appear at BlizzCon, just like Beetlejuice.

Wrathofklublukhaaaaaan asked:

Why am I still stuck with School of Hard Knocks? Some dreadful old fashioned achievement that no one has been happy with for years and years -- I don't understand, please enlighten!

My feelings on this has changed over the years, so please excuse me as I openly contradict myself. On one hand I agree that this is something the majority of players don't want to do, but on the other hand I see it as something that's truly epic, at least somewhat unique in WoW. Infact, it might be one of the last bastions, besides heroic raiding, of a true hard core player.

Should WoW change this? I don't believe so. Leave it as is, let the players that really want it do something epic. Maybe offer another prize for those that complete everything but that single awful achievement, but leave it as it. Let it be a testament to the way things were -- so we all never forget that we don't want to go back to what Classic WoW was (and make no mistake, forcing PvP? That's straight out of WoW 1.0.)

Jeff asked:

What would be the best way to maximize the use of an Elixir of Ancient Knowledge?

There's two things you need to do.

First, get a full quest log of the absolute hardest quest you can do. Get them completed, but don't turn them in before you pop the elixir. Once you've got a log full of quests to go, turn them all in. Then, log out in a camp.

Second, have some guild mates summon you out to a dungeon that's at the very maximum of your level. Re-log back in and with the help of your higher level friends, constantly chain pull trash. Don't worry about the bosses as much as the trash. When you reach the point where you can't chain pull, then leave, reset the instance, and do it again. You'll need to be very quick about it to maximize your time, so you may want to practice a bit before you actually run thing.

If you do this well, and have all the other XP buffs you can possibly get (heirlooms, guild buff), then you should be able to do 10 levels relatively easily according to many reports. I would have discounted this massive level gain, but a lot of people are claiming it, so I'd be surprised if it wasn't true.

That said, I've never had one of these, and if I did, it wouldn't be much use unfortunately. Good question though! Maybe others in the comments have some better ideas.

Kenichan asked:

Can LFR show boss progresses like Cata so people won't be forced to join raids half completed?

Nope, and I'm glad Blizzard decided to nix this. I was initially a bit pissed about it, but in reality it hasn't been that bad. It's one of those concepts that looks terrible on paper, but in practice is ok.

The only reason that not showing the boss progress is ok is that 99.99% of the time when you enter a LFR raid that's partially completed you'll end up quickly getting into a fresh run on your next queue. That makes the whole idea of a run a two part event, and helps ensure that not only do you finish it, but that others are able to finish theirs. It's a win-win situation for everyone at the end of the day, even if the immediate disadvantage seems apparent.

Orkchop asked:

What's your favorite transmog tips?

Quit putting off getting the gear you want. If you're like me, walking around as a total badass adds a lot to the immersion factor. So don't be afraid to say "forget what I'm doing tonight, I'm going to run Black Temple in order to get that incredibly sexy Bulwark of Azzinoth for my tank. Because damnit, I want it."

You'll be happy you did.

My cat asked:

Murrrrr.

My other cat asked:

Neow.




Have questions about the World of Warcraft ? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we'll do our best to answer 'em!

Tags: now-why-are-you-laughing-mr-larry-johnson

Filed under: The Queue


Source : http://wow.joystiq.com/2013/04/30/the-queue-elixir-of-ancient-mccurley/

Around Azeroth: Behind every great man is a very small panda

Around Azeroth Behind every great man is a small panda TUESDAY
We at Around Azeroth recently received this frantic phone call (collect, natch) warning us about a potentially explosive story:
"This is Donhorn, ace druid reporter for Terminus on Icecrown (US-H), coming to you live from Orgrimmar where I have found out about a dark pact that features the most unlikely of duos: Garrosh Hellscream and Lou Lou the baby panda! He may just look cute sitting next to the portal to Pandaria while giving Magic Bamboo Shoots to people, but that's just a front. He is actually the mastermind behind all of Garrosh's insane decisions recently and has been working diligently to bring the Burning Legion directly to the heart of Orgrimmar! This fiendish little ball of fluff must be stopped at all costs!"

Efforts to follow up on this accusation have been met with repeated laughter from Horde officials.

Gallery: Around Azeroth 3


Want to see your own screenshot here? Send it to aroundazeroth@wowinsider.com. We strongly prefer full-sized pictures with no UI or names showing. Include "Azeroth" in the subject line to ensure your submission dodges email spam filters; if you'd like to be credited, also include your name, guild and realm.

Tags: around azeroth, around-azeroth, AroundAzeroth, featured, screen-shots, screenshots, world-of-warcraft-pictures, world-of-warcraft-screenshots, wow-screen-shots, wow-screenshot, wow-screenshots, wow-ss

Filed under: Around Azeroth


Source : http://wow.joystiq.com/2013/04/30/around-azeroth-behind-every-great-man-is-a-very-small-panda/

Last Week in WoW: Bugging out edition

Last Week in WoW Bugging out edition
Happy Tuesday morning, everyone. Today's header is bought to you by the fact that Azure Water Striders have a pretty cool mount special animation. Now, on to the news. The past 7 days have been remarkably busy on a lot of fronts. It's Children's Week, which means you have one more chance to hang out with some cool kids and get some awesome pets in return. We have a guide to doing the achievements as well, of course. Both rounds of BlizzCon tickets sold out pretty quickly, as expected.

The big happenings don't end there, of course. Read on for the usual roundup of all the major news and guides from the past week, including new patch 5.3 PTR news. Realm maintenance starts at 3:00 a.m. Pacific time this morning and is expected to last 8 hours, so you should have time.

Hot news and features
  • The developers held a live chat last Thursday. We have a transcript of the questions asked and their juicy, succulent answers.
  • The official BlizzCon 2013 contests have been announced.
  • Did you miss out on getting a BlizzCon ticket? We have a guide to other ways to experience BlizzCon.
  • Check out the latest patch 5.3 PTR notes updates for April 22.
  • Check out the latest patch 5.2 live server hotfixes for April 22.
  • Patch 5.3 will see a massive nerf to the scaling of PvP power.
  • Select pet types may get new passive abilities for pet battling.
Class news and guides Dungeons, items, professions, PvP, and more Odds and ends

Tags: downtime, last-week-in-wow, maintenance, realm-downtime, realm-maintenance, roundup, roundups, scheduled-downtime, scheduled-maintenance, server-downtime, server-maintenance, server-status, tuesday, tuesday-downtime, tuesday-maintenance, tuesday-morning, tuesday-morning-post

Filed under: Realm Status, News items


Source : http://wow.joystiq.com/2013/04/30/last-week-in-wow-bugging-out-edition/